10.2.0 | PTB Patch Notes
Perks in this post 12

Boon: Illumination
Bless a Totem to reveal Chests and Generators nearby and speed up Blessing.

Borrowed Time
Survivors you unhook gain extended Endurance and Haste, shielding them from the Killer.

Left Behind
As the Last Survivor Standing, reveals the Hatch Aura within range.

Blood Pact
When you or the Obsession is injured, you see each other's Auras and gain bonuses after healing.

Stake Out
Builds tokens near the Killer unseen to improve Great Skill Checks.

Calm Spirit
Keeps Crows calm, suppresses your screams and noise on Chests and Totems, but slows some actions.

Head On
After hiding in a Locker briefly, you can burst out to stun a nearby Killer.

Solidarity
While injured, healing others also heals you slowly.

Windows of Opportunity
Reveals nearby Windows and speeds up your vaulting, with a Cool-down after each vault.

Five Moves Ahead
During chases or Terror Radius, speeds up dropping Pallets and shows nearby Pallets, with a cool-down.

Flow State
Gains tokens as Generators finish to speed up cleansing, healing and unhooking.

Self-Preservation
When another Survivor is hooked, you gain Elusive for a few seconds.

Features
Survivor Intent System
- Survivors can send and receive text messages during a match
- By pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel
- 8 messages are available for players to select and send
- Hovering the message, and releasing scroll-button/right, will send the message
- Inputs are customizable
- Sent messages are shown to all Survivors, next to their information on the left side of the screen
- Messages are predefined.
- Players can customize on Settings their messages selection
- On Match Details, Players can mute and unmute any other player during a match
- Muting is not communicated to the muted player
- On Settings, players can deactivate the system, if they want to opt out
- On Match Details, Players that have deactivated the system are marked with a "no" icon to surface that they have opt out
- For reducing spamming, a 1s cooldown is applied when players send messages too quickly.
- If a player keeps spamming, their cooldown will increase up to 5 seconds.
- Waiting before sending new messages will reset the cooldown to its shortest duration.
- The "Gameplay" section has been added to Settings.
- The options for the system are on the Gameplay Tab, under "Messages"

Abandon, Surrender, End Trial
- Abandon Option
- Survivor Condition - When all other Survivors are bots, the remaining human Survivor gains the option to Abandon
- Survivor is considered Abandoned
- Killer Condition - When all remaining Survivors are bots, and at least 1 is not in the Dying State, the Killer gains the option to Abandon (new condition)
- Killer is considered Abandoned
- Survivor outcome depends on what state they were in when the Killer Abandoned
- Surrender Option
- Survivor Condition - When all the Survivors are in the Dying State simultaneously, Survivors gain the option to Surrender (previously Abandon)
- Survivors are considered Surrendered
- End Trial Option
- Killer Condition - When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to End Trial (new condition)
- Survivor outcome depends on what state they were in when the Killer Ends Trial
- Options to leave result in clearer outcomes for both roles
- Remove problematic conditions that encourage negative gameplay behaviour
- Lower the frequency of players leaving an ongoing match

Content
Killer Perk Updates
- Agitation
- While carrying a Survivor:
- You gain 14/16/18% Haste. (was 6/12/18%)
- Your Terror Radius is 12m larger.
- Iron Grasp
- While carrying a Survivor:
- Their wiggle is 75% weaker.
- They wiggle 10/11/12% slower. (was 4/8/12%)
- Bitter Murmur
- Whenever a Generator is completed, you see the Auras of Survivors within 20m of it for 8s. (was 16m and 5s)
- When all Generators are completed, you see the Auras of all Survivors for 10/12/14s. (was 5/7/10s)
- Deerstalker
- Every 40/35/30s, the Survivor with the least time in chase sees your Aura for 4s. (was 3s)
- While a Survivor sees your Aura, you see their Aura.
- Fire Up
- Whenever a Generator is completed, earn 1 Token, up to 5.
- For each Token:
- You basic-break Pallets and Breakable Walls 6/7/8% faster. (was 4/5/6%)
- You damage Generators 6/7/8% faster. (was 4/5/6%)
- You pick-up and drop Survivors 6/7/8% faster. (was 4/5/6%)
- You basic-vault Windows 6/7/8% faster. (was 4/5/6%)
- Game Afoot
- While chasing the Obsession, whenever you basic-break a Pallet or Breakable Wall, or damage a Generator, you gain 10% Haste for 8/9/10s. (was 7%)
- Whenever you damage the Survivor with the most chase time with a basic-attack, they become the Obsession.
- Spies from the Shadows
- Whenever a Survivor scares a Crow within 36/38/40m of you, you are alerted. Cooldown 3s. (was 20/28/36m and 5s)
- Unbound
- Whenever a Survivor takes damage, for the next 26/28/30s, whenever you basic-vault a window, you gain 5% Haste for 25s. (was 24/27/30s and 7% Haste for 10s)
- Help Wanted
- Whenever you damage a Generator, it is compromised.
- When that Generator is completed by Survivors:
- Your successful basic-attack cooldowns are 25% shorter for 100/110/120s (was 40/50/60s)
- Generators not being repaired regress at 150% speed for 100/110/120s (NEW)
- Other Generators lose compromised. (NEW)
- Up to 3 Generators can be compromised at a time. (was 1 Generator)
- Machine Learning
- Whenever you damage a Generator, it is compromised.
- When any compromised Generator is completed by Survivors:
- You gain 10% Haste for 40/50/60s (was 8%)
- You gain Undetectable for 40/50/60s
- Other Generators lose compromised. (NEW)
- Up to 3 Generators can be compromised at a time. (was 1 Generator)
- Dark Arrogance
- You basic-vault Windows 15/20/25% faster.
- Your basic-attack recovery is 15/20/25% faster. (NEW)
- Whenever you are blinded or Pallet-stunned, the duration is 25% longer. (was 15%)
- Dead Man's Switch
- When you hook a Survivor, the first time a Survivor stops repairing a Generator for more than 2s, it is blocked for 30/35/40s. Cooldown: 30/35/40s. (was when a Survivor instantly stopped repairing a Generator, and 25/30/35s block duration and 50s cooldown)
- Dissolution
- 3s after a Survivor takes damage from a basic-attack, for 13/14/15s, the next time a Survivor fast-vaults a Pallet while within your Terror Radius, it is destroyed. (was any damage and 12/16/20s)
- Hex: Blood Favor
- When the trial starts, a Dull Totem ignites.
- Whenever a healthy Survivor becomes injured by your basic-attack, Upright Pallets within 32m of them are blocked for 13/14/15s. (was any damage and 24/28/32m and 15s)
- Distressing
- Survivors within your Terror Radius repair 6/7/8% slower. (NEW)
- Your Terror Radius is 30% larger. (was 20/23/30%)
- Dominance
- The first time each Totem is being blessed or cleansed by a Survivor: (was Totems and Chests)
- It is blocked for 25s. (was 8/12/16s)
- That Survivor screams. (NEW)
- You see their Aura for 3/4/5s. (NEW)
- Hex: Nothing but Misery
- After you damage Survivors with a basic-attack 4 times, a Dull Totem ignites. (was 8 times)
- Whenever you damage a Survivor with a basic-attack:
- They gain 5% Hindered for 10/12.5/15s.
- They vault 10% slower for 10/12.5/15s (NEW)
- Hex: Thrill of the Hunt (Rework)
- The first time you hook a Survivor, a Dull Totem ignites.
- When you hook a Survivor, block all Hex Totems for 6/7/8s for each lit Hex Totem.
- Insidious
- After being idle for 2s, you gain Undetectable. (was 3/2/1s)
- Whenever you act, this ends after 6/7/8s. (NEW)
- Knock Out
- Whenever a Survivor drops a Pallet, for the next 6s, if they move 10m away from it, they gain 20% Hindered for 3/4/5s. (was 6m and 5%)
- This ends early if the Pallet is broken. (NEW)
- Ravenous
- The first time you hook each Survivor, you earn 1 Token. For each token:
- Gain 4% Haste while carrying Survivors. (NEW)
- Hook Survivors 4% faster. (NEW)
- When you have 4 Tokens, all Survivors:
- Scream.
- Gain Exposed for 80/85/90s. (was 40/50/60s)
- Scourge Hook: Monstrous Shrine
- When the trial starts:
- 4 random hooks become Scourge Hooks.
- The Basement Hooks become Scourge Hooks.
- While you are at least 24m away from a Survivor on a Scourge Hook, Generators not being repaired regress at 150/175/200% speed. (NEW)
- Shattered Hope (Rework)
- Whenever you snuff a Boon Totem, it is destroyed.
- Whenever a Totem is blessed, cleansed or destroyed: (NEW)
- Dull Totems are blocked for 16/18/20s. (NEW)
- Hex Totems are blocked for 16/18/20s. (NEW)
- You see the Auras of Boon Totems for 16/18/20s. (NEW)
- Superior Anatomy
- Whenever a Survivor medium or fast-vaults within 12m of you, the next time you basic-vault a Window, you basic-vault Windows 30/35/40% faster for 10s. Cooldown: 20s. (was basic-vault once faster and 25s cooldown)
- Undone (Rework)
- Whenever you hook a Survivor, you earn 1 tokens, up to 3.
- Whenever you damage a Generator, spend all tokens. For each token spent:
- The Generator loses 8/9/10% progress.
- The Generator is blocked for 8/9/10s.
- Unrelenting
- Your missed basic-attack cooldown is 30/35/40% shorter. (was 20/25/30%)
- Your successful basic-attack cooldown is 10% shorter. (NEW)
- Whispers
- While within 28/26/24m of a Survivor, you randomly hear whispers. (was 48/40/32m)
- While outside of 28/26/24m of a Survivor, you gain 5% Haste. (NEW)
Survivor Perk Updates
- Kindred
- While you are hooked, all Survivors see each others' Auras. While the Killer is within 14/15/16m, all Survivors sees the Killer's Aura. (was 8/12/16m)
- While another Survivor is hooked, you see the Auras of other Survivors. While the Killer is within 14/15/16m of the hooked Survivor, you see the Killer's Aura. (was 8/12/16m)
- No One Left Behind
- When all Generators are completed:
- You heal 80/90/100% faster. (was 50/75/100%)
- You unhook other Survivors 80/90/100% faster. (was 50/75/100%)
- Whenever you unhook a Survivor, they gain 10% more Haste.
- You see the Auras of other Survivors.
- Resilience
- While injured:
- You bless and cleanse Totems 7/8/9% faster. (was 3/6/9%)
- You heal 7/8/9% faster. (was 3/6/9%)
- You open Exit Gates 7/8/9% faster. (was 3/6/9%)
- You repair 7/8/9% faster. (was 3/6/9%)
- You sabotage Hooks 7/8/9% faster. (was 3/6/9%)
- You unhook Survivors 7/8/9% fester. (was 3/6/9%)
- You unlock chests 7/8/9% faster. (was 3/6/9%)
- You vault 7/8/9% faster. (was 3/6/9%)
- We'll Make It
- Whenever you unhook a Survivor, for 70/80/90s, you heal other Survivors 100% faster. (was 30/60/90s)
- Better Than New
- Whenever you finish healing another Survivor, until they take damage:
- They bless and cleanse 40/45/50% faster. (was 12/14/16%)
- They heal 40/45/50% faster. (was 12/14/16%)
- They unlock Chests 40/45/50% faster. (was 12/14/16%)
- Empathic Connection
- You heal other Survivors 40/45/50% faster. (was 25/30/35%)
- Injured Survivors see your Aura.
- Flow State
- Whenever a generator is completed, earn 1 token, up to 5.
- For each token:
- You bless and cleanse Totems 13/14/15% faster. (was 8/9/10%)
- You heal 13/14/15% faster. (was 8/9/10%)
- You unhook Survivors 13/14/15% faster. (was 8/9/10%)
- Friendly Competition
- Whenever you finish repairing a Generator with at least 1 other Survivor, Survivors who finished repairing it repair 10% faster for 80/85/90s. (was 5% for 100/110/120s)
- Bound by Obsession \[Object of Obsession]
- While you are the Obsession, every 30s, the Killer sees your Aura for 4s. (was 3s)
- While the Killer sees your Aura:
- You see their Aura.
- You bless and cleanse Totems 8/9/10% faster. (was only cleanse and 2/4/6%)
- You heal 8/9/10% faster. (was 2/4/6%)
- You repair 8/9/10% faster. (was 2/4/6%)
- When the trial starts, you are more likely to be the Obsession.
- Blood Pact
- While you are not the Obsession:
- While you or the Obsession is injured, you see each other's Auras.
- Whenever you finish healing the Obsession or they finish healing you, while within 16m of each other, you both gain 5/6/7% Haste.
- While you are the Obsession if you are hooked another Survivor becomes the Obsession. (NEW)
- When the trial starts, you are less likely to be the Obsession.
- Boon: Illumination
- While next to a Totem, use Active Ability Button to bless it, creating a unique Boon Totem that combines all your Boons.
- Survivors within the Boon's range:
- See the Auras of Chests.
- See the Auras of Generators.
- While you have a Boon Totem, you bless 150/175/200% faster. (was bless and cleanse 6/8/10%)
- Borrowed Time (Rework)
- Whenever you gain Deep Wound while you have Endurance passively mend over 40/35/30s.
- Calm Spirit
- You do not scare Crows or scream.
- You bless and cleanse Totems, and unlock Chests silently and 8/9/10% faster. (was 40/35/30% slower)
- Dark Sense
- Whenever a Generator is completed, when the Killer gets within 24m of you, for 8/9/10s: (was 5/7/10s)
- You see the Aura of Pallets and Windows within 24m (NEW)
- You see the Auras of other Survivors. (NEW)
- You see the Killer's Aura.
- Down to the Last \[Sole Survivor] (Rework)
- Whenever you are hooked or complete a generator, you earn 1 Token, up to 6.
- For each Token, other Survivors open Exit Gates 10% faster.
- When you are the last Survivor, if you have at least 3 Tokens:
- You can unlock the Hatch.
- For each Token, the Killer cannot see your Aura for 6/8/10s.
- Do No Harm
- While healing another Survivor for each Hook State they have:
- You heal 30/40/50% faster.
- Great basic Skill Check, grant 3% more progress. (was separate from the Hook State)
- Increase the odds of triggering a Skill Check by 5%. (NEW)
- Five Moves Ahead
- While you are in the Killer's Terror radius or chased by the Killer:
- You see the Auras of the 5 closest Pallets. (was Pallets and Windows)
- After you drop a Pallet, you start moving 50% earlier.
- Whenever you drop a Pallet, cooldown: 40/35/30s.
- Pharmacy
- Whenever you unlock a Chest, it will contain a rare Med-Kit.
- You unlock and rummage Chests 75/100/125% faster. (was only unlock)
- You can rummage each Chest 1 time. (NEW)
- The range at which the Killer hears you unlocking Chests is 12m shorter.
- Plunderer's Instinct
- You see the aura of Chests and Items. (was only within 32/48/64m)
- You unlock chests 150%/175%/200% faster. (NEW)
- Whenever you unlock a Chest you are 50% more likely to find an item of higher rarity.
- Premonition (Rework)
- While not chased by the Killer, whenever you look in the Killer’s direction within 32m: (was 36m and within 45 degrees)
- You are notified.
- You see the Killer's Aura for 3s. (NEW)
- Cooldown: 70/65/60s. (was 60/45/30s)
- Road Life (Rework)
- While injured and repairing a Generator: (was injured and not broken)
- Whenever you hit a basic great Skill Check, you earn 1 Token.
- Whenever you miss a basic Skill Check, you lose 1 Token.
- When you have 6/5/4 Tokens, you can heal yourself. Spend all Tokens to heal yourself 100% faster. (now grants the ability to self-heal)
- When you stop healing, this ends after 4s. (NEW)
- Self-Preservation
- Whenever another Survivor is hooked, you gain Elusive for 13/14/15s. (was 20/25/30s)
- Shoulder the Burden
- Once per trial, while you do not have 2 Hook States, are next to a hooked Survivor use Active Ability Button 2 to unhook them:
- They lose 1 Hook State.
- You gain 1 Hook State.
- You scream.
- You become Injured (was Exposed for 60/50/40s)
- You become Broken for 160/140/120s. (NEW)
- Shoulder the Burden is deactivated for all Survivors. (NEW)
- Slippery Meat (Rework)
- Other Survivors unhook you 90/95/100% faster.
- Whenever you are unhooked, you gain 5% more Haste.
- Small Game (Rework)
- Within 10/11/12m of a Totem, you see its Aura.
- Solidarity
- While injured and healing another Survivor you also gain healing progress at 65/70/75% speed. (was without a Med-Kit and 50/60/70%)
- Spine Chill (Rework)
- Whenever the Killer looks at you within 40m:
- You are notified.
- You cannot scream for 12s.
- You vault 10% faster for 12s.
- Cooldown: 40/35/30s
- Stake Out (Rework)
- After hiding for 15s within 24m of the Killer, while in their Terror Radius, you earn 1 Token, up to 2/3/4.
- While you have at least 1 Token, basic Skill Checks are replaced by special Skill Checks.
- Special Skill Checks grant +4% more progress.
- Whenever you miss a special Skill Check, lose -4% more progress.
- Whenever you hit or miss a special Skill Check, spend 1 Token.
- This is Not Happening
- Good basic Skill Check zones are 150/175/200% bigger. (NEW)
- Great basic Skill Check zones are 30% bigger. (was while injured and 10/20/30%)
- Wake Up!
- When all Generators are completed:
- You see the Auras of Exit Gate Switches.
- While opening an Exit Gate, other Survivors see your Aura.
- You open Exit Gates 8/9/10% faster, and an additional 20% faster for each other Survivor alive. (was 8/10/12.5% per any Survivor alive)
- Windows of Opportunity (Rework)
- Within 24m of you see the Auras of Windows.
- You vault Windows 10% faster.
- Whenever you vault a Window, cooldown: 40/35/30s.

Bug Fixes
- Fixed an issue where Curios item are missing their interaction SFX.
- Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere on the map
- Fixed an issue where Survivor Bots tried to force a Flashlight save for too long against the Lightborn perk.
- Fixed an issue where using The Pig's Ambush power while pointing the camera downward caused the camera to clip into the ground and the Killer's arm to appear distorted.
- Fixed an issue where The Mastermind lacked downward acceleration when falling from a vault from a higher location with Virulent Bound.
- Fixed an issue where The Mastermind would sometimes collide with ground geometry when using Virulent Bound.
- Fixed an issue where The Twins' Charlotte was unable to see the Aura of Exit Gates if the last Generator was completed while controlling Victor.
- Fixed an issue where the Aura of the Exit Gates was missing while in The Knight's Summoning Phase.
- Fixed an issue in Greenville Square where a collision is preventing players from navigating properly
- Fixed an issue in Crotus Prenn Asylum where The Houndmaster's dog could not vault over the window of the shack from the exterior side
- Fixed an issue in Toba Landing where the survivors were not able to heal each others in the stairs of the main structure
- Fixed an issue in Freddy Fazzbear's Pizza map where a maze tile didn't spawn the window and pallets
- Fixed an issue in Fractured Cowshed where the Houndmaster's Dog could not vault on the side of the Barn
- Fixed an issue in Treatment Theater where the Killer could be blocked when a survivor is hanging on a hook
- Fixed an issue in Trickster Delusion where the pallets were spawned out of the system and were not calculated properly
- Fixed an issue in Trickster Delusion where the Nightmare, ghost pallet would spawn out of reach
- Fixed an issue in Trickster Delusion where the Slasher would be able to spawn inside of an object
- Fixed an issue in Sanctum of Wrath where the Trapper could hide a trap under the floor boards
- Fixed an issue in Freddy Fazzbear's Pizza map where the Nurse could not blink through a section of the wall
- Fixed an issue in Mother's Dwelling where a locker clipped through the ground
- Fixed an issue in Ormond Lake Mine where players would collide with an invisible collision when going up the stairs
- Fixed an issue in Coldwing Farm Realm where The Houndmaster's Dog could not vault over one side of the shack window
- Fixed an issue in Forsaken Boneyard Realm where the killers could throw projectiles through the window bars of the shack
- Fixed an issue in Blackwater Swamp Realm where the Nurse could blink through the floor boards of a pier
- Fixed an issue in Grim Pantry where the Nurse could blink through the stairs of the small cabin structure
- Fixed an issue Treatment Theater where the door frames would be misaligned with the ground and wall
- Fixed an issue where The Judgment's Loud Noise Notification could be spammed by Survivors equipped with the Made For This perk.
- Fixed an issue where the Killer Stun score event was awarded and Exhausted was applied when a survivor failed to stun the Nurse with Jane Romero's Head On perk.
- Fixed an issue where progress was missing on repair Skill Checks on Generator Quests when using the Brand New Part Add-on.
- Fixed an issue where incorrect information was present in The Animatronic's Gameplay Showcase
- Fixed an issue where several Killers were missing more detailed information in their Gameplay Showcase
- Fixed readability issues with the Matchmaking button, making adjustments to the color scheme of the background, size and the thickness on the outline of the Lobby participants indicator.
- Fixed an issue where progress was missing on a repair Skill Check on Generator Quests when using the Brand New Part Add-on.

Known Issues
- The Judgment's Divine Light can detect Survivors hiding in Lockers
- The Demogorgon and The Xenomorph's character models can be seen when navigating to a different floor while using their powers
- The perk This is Not Happening is modifying several special Skill Checks
- The perk Stake Out is losing tokens during several special Skill Checks
- The perk Hex: Thrill of the Hunt causes totems to appear blocked when they actually aren't
- The perk Dark Arrogance is missing the increased blindness
- The Huntress's axe functionality can be broken by throwing it out of bounds