Hex: Two Can Play
Teachable by The Good Guy
After being stunned or blinded several times, lights a Hex that blinds Survivors who do it again.
Description
"A Hex that teaches those who mess with you a lesson."
Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:
- Blinds all Survivors who stun or blind you for 1.5 seconds.
- This does not affect carried Survivors.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"From now on, no more Mr Good Guy." — Chucky
Tier values
2 timesMore from The Good Guy
Similar perks · Chase

Help Wanted
Damaging a Generator compromises it; completing one speeds your attacks and regresses idle Generators faster.

Dragon's Grip
The first Survivor to touch a Generator you damaged screams, is revealed and becomes Exposed.

Hex: Blood Favour
Hex that blocks Pallets near a Survivor you injure for a few seconds.

Knock Out
Survivors who run far from a Pallet they just dropped become Hindered briefly.

Bamboozle
Speeds up your vaulting and blocks each Window you vault for all Survivors for a while.

Dissolution
After a hit, instantly breaks the next Pallet that Survivor fast-vaults across.
Perk icons and descriptions are © Behaviour Interactive. Text and tier values via the Dead by Daylight Wiki, CC BY-NC-SA 3.0 (2026-11-06). Not affiliated with Behaviour Interactive. One-line summaries are our own words.


