Second Wind
Teachable by Steve Harrington
After healing another Survivor, your next unhook makes you Broken but self-heals you later.
Description
"You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves."
When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:
- The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second Wind deactivates.
- You are automatically healed 1 Health State after 28/24/20 seconds.
While Second Wind is active, the following conditions will deactivate it:
- Successfully being healed by Second Wind.
- Being put into the Dying State before the timer elapses.
Second Wind does not activate if you already suffer from the Broken Status Effect.
"Yeah, that's a no." — Steve Harrington
Tier values
20 secondsMore from Steve Harrington
Similar perks · Healing

Reactive Healing
When another Survivor loses a Health State nearby, heals some of your missing progress.

Autodidact
Successful healing Skill Checks build Tokens that make later Good Skill Checks heal more.

Deadline
While Injured, makes Skill Checks more frequent, random and less punishing.

Flip-Flop
Recovering while Dying also charges your Wiggle meter up to a set limit.

Unbreakable
When downed, speeds up your recovery and lets you fully recover from the Dying State once.

Botany Knowledge
Increases your Healing speed but makes Med-Kits less efficient.
Perk icons and descriptions are © Behaviour Interactive. Text and tier values via the Dead by Daylight Wiki, CC BY-NC-SA 3.0 (2026-11-06). Not affiliated with Behaviour Interactive. One-line summaries are our own words.


